![]() It’s such a horrifying yet cool concept! And, best of all, the lore translates directly into gameplay elements, as putting this maze down instantly fills up your Loop Bar by a huge amount. As you walk toward the center of this labyrinth, the spells carved into its walls will overwrite your memory, replacing them with the memories of the mage who created the maze. Essentially, in-universe, the Maze was built as a method of immortalizing its creator. In terms of the lore, this one is incredibly interesting and goes to show that Loop Hero's lore and writing can tough it out with some of the greats like Disco Elysium or other games similar to it. But, as far as we’ve played (almost 70+ hours), there’s never been a time we wish we had it instead of the Crypt, Arsenal, or even the Maze of Memories. We’re sure there are situations where Zero Milestone is beneficial to use. And three, it takes up a slot on the Loop itself! Even the Arsenal, a vastly superior Gold Card, has the decency to only take up a square adjacent to the Loop. Two, it doesn’t affect bosses, which is the main reason most of us would even use this card in the first place. RELATED: The 10 Hardest Dark Souls And Souls-Like Games, Rankedįor one, the percentage that enemies are buffed/weakened (about 10% max either way) is almost un-noticeably low. It’s an interesting idea, to be sure, but the actual execution of it in-game is lackluster. Monsters that spawn close to this Milestone will be weaker, while those spawning far away become stronger. To put it simply, wherever you place this Milestone, that’s the center of the “world”. This first, worst, and most complicated Gold Card, mechanically at least, is the Zero Milestone.
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